Command Tab Plus 1 90
Command-Tab Plus for Mac 软件介绍 Command-Tab Plus是一个以键盘为中心的应用程序切换器。它旨在让您以更快,更方便的方式在应用程序之间切换。 当您使用许多正在运行的程序时,在它们之间切换可能是一个问题,因为它通常需要很长时间。. The following are the basic commands to programme the turtle: Basic Commands Forward e.g. Forward 200 makes a line 200 Back e.g. Back 100 goes back 100 Right e.g. Right 90 turtle turns right. Kills entities (players, mobs, items, etc.). 1 Syntax 2 Arguments 3 Result 4 Output 5 Notes 6 Examples 7 History Java Edition kill Bedrock Edition kill target: target JE: entityBE: target: target CommandSelector Specifies the target(s) to kill. If not specified, defaults to the player who executed the command. Must be a player name, a target selectoror a UUIDJava.
Open History in a new tab. Command + 0 (zero) Reset zoom level. Command + 1,2.8. Switch to a specific tab. Switch to the last tab. Command + Left arrow. Move cursor to the beginning of first word in the same line. Command + Right arrow. Move cursor to the end of last word in the same line. Command + Delete. Delete the entire. It would seem that the law is not always directed to the common good as to its end. For it belongs to law to command and to forbid. But commands are directed to certain individual goods. Therefore the end of the law is not always the common good. Further, the law directs man in his actions.
Permission level required | 2[JE only] |
---|---|
Restrictions | Cheat only[BE only] |
Kills entities (players, mobs, items, etc.).
Syntax[edit]
Java Edition
kill [<targets>]
Bedrock Edition
kill [target: target]
Arguments[edit]
JE: <targets>
: entity
BE: target: target
: CommandSelector<Actor>
- Specifies the target(s) to kill. If not specified, defaults to the player who executed the command.
- Must be a player name, a target selector or a UUID[Java Edition only].
Result[edit]
Sql Plus Commands
Command | Trigger | Java Edition | Bedrock Edition |
---|---|---|---|
any | the arguments are not specified correctly | Unparseable | Failed |
<targets> or player: target fails to resolve to one or more entities (named players must be online) | Failed | ||
all the targets are creative-mode players. | Successful | ||
On success | Kills the entities. |
Output[edit]
Command | Edition | Situation | Success Count | /execute store success ... | /execute store result ... |
---|---|---|---|---|---|
any | Java Edition | On fail | 0 | 0 | 0 |
On success | 1 | 1 | the number of targeted entities | ||
Bedrock Edition | On fail | 0 | N/A | N/A | |
On success | the number of entities that are killed | N/A | N/A |

Notes[edit]
In Bedrock Edition, players in creative mode cannot be killed.
On success, directly kills non-living targets, even if they are protected by a high-level Resistance effect or by a totem of undying, and issues the appropriate death message. Players and mobs killed this way drop loot, and slimes and magma cubes that are not already of minimum size spawn smaller ones. Destroys boats, minecarts, loose items, paintings, armor stands, and experience orbs if they are targeted.
Examples[edit]
Command Tab Plus 1 90 +
- To kill the player executing the command:
kill @s
- To kill the player Steve:
kill Steve
- To kill item entities:
kill @e[type=item]
- To kill all entities within 10 blocks:
- JE:
kill @e[distance=..10]
- PE:
kill @e[r=10]
- JE:
- To kill all entities except players:
kill @e[type=!player]
- To kill all wolf entities within 10 blocks:
kill @e[r=10, type=wolf]
History[edit]
Command Tab Plus 1 9000
Java Edition Alpha | |||||
---|---|---|---|---|---|
v1.2.6 | Added /kill . | ||||
Java Edition | |||||
1.3.1 | 12w16a | /kill is now usable in singleplayer. | |||
Parsing of the command is now more strict, rejecting extra characters after the command name (such as /killme or /killed ). However, arguments are still ignored, meaning /kill playername still only kills the executor. | |||||
/kill now uses void damage instead of generic damage, bypassing armor. The death message is now 'player fell out of the world' instead of 'player died'. | |||||
/kill now prints the message 'Ouch! That looked like it hurt' on execution. | |||||
1.6.1 | 13w24b | The damage dealt by /kill is changed from 1,000 to 3.4×1038. | |||
1.8 | 14w02a | Added (player entity) argument to /kill . | |||
Replaced the 'Ouch! That looked like it hurt' message with 'Killed player'. | |||||
14w02c | To fix MC-44371, /kill now directly kills non-living targets, rather than dealing 3.4×1038 void damage. | ||||
1.13 | 17w45a | target argument is no longer optional. | |||
1.15 | 19w38a | target argument is once again optional. | |||
Pocket Edition Alpha | |||||
v0.16.0 | build 1 | Added /kill . |