Tomb Raider: Anniversary 1 2


  1. Tomb Raider Anniversary Pc Game
  2. Tomb Raider Anniversary Cheats
  3. Tomb Raider Anniversary Episodes 1 & 2
  4. Tomb Raider: Anniversary 1 2020 Meriden
  • Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion right.
  • Here back with another classic. Since the Rise of Tomb Raider has me hyped I thought it will be a good time for me to revisit the older entries in the series.

Tomb Raider Anniversary Pc Game

Stella's Tomb Raider Anniversary Mobile/Cell Phone Game Walkthrough

8/10 (89 votes) - Download Tomb Raider Anniversary Free. Do you remember the first video game in the Lara Croft adventure saga? It is time to revisit it with Tomb Raider Anniversary, a remake of the original game. Despite being the eighth instalment of the saga starred by Lara Croft, Tomb Raider.

TRAINING: Follow the on-screen prompts to learn the controls. Walk/run to the left along the bottom of the map. You'll pass underneath the exit and Lara will comment. Climb up the ledges and down the other side.

Draw pistols, crouch and shoot the switch (S1) to raise a block (B1) behind you. Head back to the right and climb onto the block you just raised. Face left and press Up to jump straight up and grab the ledge above. Pull up.

Climb the ladder. At the top, face right and press Action to jump the gap. Approach the movable block and press Action to grab onto it. Then press Right to push it in that direction as far as it will go. Press Action again to let go. Climb on top of the block, walk to the right edge and jump to grab the next ledge. Pull up and take the medipack. Slide down the rope and head to the left.

Jump the gap, continue to the left and pull the switch(S2) to open the trapdoor (D2). Drop down through the opening and press Up to exit through the door.


LEVEL 1: HUMBLE BEGINNINGS

Walk to the right and stop at the edge. Press Action to jump the gap. Press Down to drop and hang from the edge. Press Down again to drop and grab the ledge below, then again to drop onto the movable block.

Push the block as far as possible to the right. Climb over it and quickly run across thebreak-away floor. Falling through will not hurt Lara, but the next trap like this will have spikes below, so get a feel for how it works.

Slide down the rope and pick up the dynamite. Turn left and walk to the edge of the next section of break-away floor, this time above a spike pit. Run across quickly but be sure to stop before the edge.

Shoot the switch (S1) on the left wall to start a platform (P1) moving up and down. When it reaches the top, jump onto it. Ride it downward, past a dart trap. As the platform moves, drop and hang from the left edge. When it reaches the bottom, drop onto the stacked movable blocks.

Stand next to the crumbling wall on the right. When the question mark icon (?) appears, press Action to go to Lara's inventory. Select the dynamite and press Action again to use it. Quickly climb over the block to the left and drop down on the other side to avoid being injured in the blast. Climb back over and get the small medipak in the alcove.

Pull the upper movable block to the right. Then pull/push the lower left block against the left wall. Climb onto it to reach the exit. Press Up to go through and end the level.

Anniversary
LEVEL 2: A DISTANT GLOW

Climb down the ledges until Lara is level with the switch (S1). Shoot it to start a platform moving below. Hang from the ledge and when the platform moves under Lara, drop onto it. Step to the right edge, then when the platform moves to the right, jump over the spikes to the ledge.

Climb down the ladder and drop to the floor below. Lara will lose some health. If you don't have enough health to survive the fall, you'll have to go back to the main menu and replay level 1, taking care not to lose too much health there, so that Lara starts level 2 with full or nearly full health.

After dropping from the ladder, go to the left. Stepping on the pressure pad (P2) on the ledge causes darts to fire out of the carved head. So don't do that. Instead climb onto the movable block, step to the left side, and jump over the pad to land near the medikit. Then jump back over the pad.

Push the block all the way to the right. Climb onto it and jump to grab the next ledge. Pull up and climb down the ladder and drop to the floor.

Use the switch (S3) to open the door (D3) blocking the exit. Before the door closes again, quickly run and jump over the flames to reach the exit door. If you don't make it in time, return to the switch and try again. Press Up to go through the doorway and finish the level.


[Return to Level Menu]

[Next Level]



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1) How does the cover communicate the genre of the game?
  • The use of slanted serif font is an intertextual reference of 'Star Wars' where the genre of star wars is sci fi action, it may be a link to the genre of the game.
  • Lara Croft is in a powerful stance with 2 guns in her hands. This may signify action due to the use of the guns.
  • The gold glow from the background may suggest riches and treasure or reward which is typical of an adventure game.

2) How does the pose and costume of the character appeal to primarily male audiences?

  • Lara Crofts outfit is very revealing and this may link to the male gaze and show how the game is being appealed to male audiences.
  • Another way is the way the lighting is set. The lighting emphasises on certain female body parts making it more sexualised and more appealing to the male eye.
3) How might the cover be read as empowering for female gamers?
  • There is only one cover image for the game cover and it is a solo portrait which may suggest female empowerment as there is so no male character.
  • Lara Croft is also starting directly at the audience, with this, it may suggest that she is brave and not the traditionally 'weak' female character.


Gameplay analysis

1) What does the gameplay for Tomb Raider Anniversary involve?
  • The gameplay is a third person control where the player controls every movement the character does.
  • The game also includes a lot of realistic sounds but not as realistic graphics in certain areas such as the lack of injuries to the character after everything she does.

2) Write an analysis of the media language choices in the construction of the game: e.g. genre, narrative, mise-en-scene, camera shots etc.

  • Throughout the game, the lighting on Lara Croft is highlighted whereas the surroundings are dimmed out and are not focused upon until Lara gets there.

3) Analyse the clips for audience pleasures, applying audience theory and considering media effects.

  • Blumler and Katz - Diversion, Personal Identity and Personal Relationships
  • Erotic pleasures (grunting sounds)

Representations
1) Note the statistics in the opening paragraph.

  • Covering more than 1100 magazine covers
  • Selling over 58 mil games worldwide

2) How does the article describe the cultural change in society and the media since the early 00s?
  • The article is about the change of female equality over time and has a link to the #MeToo movements about female empowerment and unity. This links the the media and its coverage of the #MeToo.

3) How was the original 1996 Lara Croft received by audiences and critics?

  • Lara Croft was seen as strong and smart and a role model figure.
  • Critics said she was sexually ambiguous.

4) What did the 2013 re-launch do differently – and how successful was it?

  • Her short shorts changed into camo trousers which took about the sexualisation of the character.

5) How is ‘woke Lara’ defined in the conclusion of the feature?

  • As a very determined and courageous character
  • She is also a feminist icon to many people

Now read this feature – Tomb Raider’s Lara Croft: feminist or femme fatale?
1) Why is Lara Croft considered a “polarising figure among gamers”?

  • Some believe that she is not empowering but acts as a sex symbol

2) How did the limitations of game construction in the 1990s help to establish the way female characters were animated?

Raider
  • What made the difference between male and female were the accentuation of the female body features.

3) Why were Lara Croft’s physical attributes emphasised in the original games?

  • Since the company believed that the majority of the game audience were males, by emphasising on these physical attributes, it would appeal to them more.

4) How does Anita Sarkeesian describe Lara Croft?

  • She describes Lara as a 'hypersexualised character that promotes the deep objectification of women'

5) Why has Lara Croft’s appearance and characterisation changed over time?

  • In order to fit to the modern societal values and ideologies.

Industries
1) Why is Lara Croft such an iconic figure in the gaming industry?

  • As a female character, there is already littel going for her. She ahs a female protagonist is one of the first female characters to have a whole movie and game frachise based off her making her so iconic in the gaming idustry.
2) What products and spin-offs have featured Lara Croft or the Tomb Raider brand?
  • Movie franchises
  • Magazine cover

Tomb Raider Anniversary Cheats


3) Why might Lara Croft be considered a postmodern icon?

Tomb Raider Anniversary Episodes 1 & 2


  • Because she is able to do what 'real people' are able to do even though she herself is just a pixelated character from a game. This makes her a postmodern character.

Tomb Raider: Anniversary 1 2020 Meriden


4) Why is Tomb Raider Anniversary a 'case study in conglomerate ownership'?

  • The current owner of Tomb Raider is Square Enix which is a huge conglomarate.